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Thread Statistics | Show CCP posts - 2 post(s) |

Nerf Burger
Republic Military School Minmatar Republic
225
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Posted - 2014.06.29 13:33:00 -
[1] - Quote
This is an idea to make suicide gankers desireable targets for bounty hunters. This idea would only pertain to high sec.
Currently many suicide gankers take very little risk and pay very negligible costs for their activities that incur incredible losses upon their victims.
These gankers accumulate huge bounties that do not get depleted because they only ever lose cheap ships when they die to bounty hunters.
I propose making lower sec status incur an exponential isk hit and exponentially greater payout to bounty hunters. If the cost of the ship a low sec status player loses in high sec does not exceed a TBD percentage of their bounty, isk will be deducted from that players wallet somewhere on their account in order to pay the bounty. If the ganker tries to cheat the system by having no isk on his account, skill points will be deducted instead at a TBD rate, in order to pay out the bounty upon their death, all the way to 0 SP.
This would add some risk to the reward for suicide gankers and make them actually worth going after. The lower the sec status they have, the greater percentage their bountys will be paid out to the person who brought justice to them in high sec. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Nerf Burger
Republic Military School Minmatar Republic
226
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Posted - 2014.06.30 02:01:00 -
[2] - Quote
So can anyone say why my idea is bad or why EVE should continue to be a bastion for cowards who are afraid of real pvp, aka high sec suicide gankers?
Seems like they are the only ones who are playing EVE without really risking much at all while having the ability to inflict devastating losses on their victims. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Nerf Burger
Republic Military School Minmatar Republic
228
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Posted - 2014.06.30 14:07:00 -
[3] - Quote
HiddenPorpoise wrote:Nerf Burger wrote:So can anyone say why my idea is bad or why EVE should continue to be a bastion for cowards who are afraid of real pvp, aka high sec suicide gankers? It's bad because you will be PAYING the gankers if you bounty them.
how so?
"I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Nerf Burger
Republic Military School Minmatar Republic
228
|
Posted - 2014.06.30 15:10:00 -
[4] - Quote
Danika Princip wrote:Nerf Burger wrote:HiddenPorpoise wrote:Nerf Burger wrote:So can anyone say why my idea is bad or why EVE should continue to be a bastion for cowards who are afraid of real pvp, aka high sec suicide gankers? It's bad because you will be PAYING the gankers if you bounty them. how so? Because they'll insure their ships, kill them with alts and make a profit from it...
not if insurance doesn't pay out to low sec status characters or specifically suicide gankers. There could be trackers in the system to keep track of how many times a player dies to concord while damaging another ship. Those players would be identified by the system and be forced to pay greater penalties upon their death. They won't be making a profit if the extra funds made payable to the bounty hunter comes from the suicide gankers wallet or SP pool.
Its pretty messed up how these cowards are allowed to incur devastating losses on other players without taking any real risks themselves and paying very negligible costs upon failure. I just don't see why the most risk averse pvp wanna-bes in EVE should get special treatment when it comes to risk vs reward. Unless EVEs goal is to cater to the lowest common denominator, it doesn't make much sense that suicide gankers, afraid of real pvp and probably previously ****-on from more skill-demanding pvp games, have such an easy time in EVE. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Nerf Burger
Republic Military School Minmatar Republic
228
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Posted - 2014.06.30 15:58:00 -
[5] - Quote
Do try not to be such a **** poster if you want anyone to take you seriously. This is clearly not a 'remove ganking' thread. And if you can't tell the difference between suicide ganking and real pvp.. sorry, you aren't worth my time.
Currently high sec gankers operate with very negligible costs and almost no risk, and its very easy to do. The bounties they accumulate pay next to nothing because they only ever fly cheap disposable ships, making them not worth going after. Its obviously a issue that needs addressing. Why should people who are afraid of real pvp get special treatment? The risk vs reward is clearly out of whack for this type of activity. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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Nerf Burger
Republic Military School Minmatar Republic
228
|
Posted - 2014.06.30 16:06:00 -
[6] - Quote
Danika Princip wrote:Why should highsec be 100% risk free?
nobody is saying that and nobody is saying to 'remove ganking' either.
scroll up, read again, and above all think before you post. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer
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